Aligned to What Learners Actually Need
Every BrytePlay game is mapped to the South African CAPS curriculum, so play time supports what children learn in class. We start with Grade R to Grade 3 and grow from there.
Mapped to CAPS, Checked by Teachers
We map every activity to specific CAPS topics and achievement levels, and South African teachers review our content before it reaches children.
Mathematics
Number operations, patterns, geometry, data handling, and measurement.
Languages
Reading, phonics, comprehension, and vocabulary building.
Natural Sciences & Technology
Life and living, matter and materials, energy and change, planet Earth, and technology.
Life Skills
Personal and social well-being, creative arts, and physical education.
Content for Every Level
BrytePlay adapts to your child's grade level, presenting age-appropriate challenges that grow with them.
Foundation Phase
Counting, shapes, colours, patterns, fine motor skills
Foundation Phase
Number bonds, addition/subtraction, reading, phonics, time
Intermediate Phase
Fractions, decimals, geometry, comprehension, science basics
Senior Phase
Integers, algebra, financial literacy, technology design, coding
Pedagogy Meets Play
We use evidence-based learning design principles: spaced repetition, immediate feedback, scaffolded difficulty, and intrinsic motivation through narrative and rewards.
- β Bloom's Taxonomy-aligned question progression
- β Spaced repetition for long-term retention
- β Immediate corrective feedback
- β Adaptive difficulty scaling
- β Multi-sensory learning (visual, auditory, kinesthetic)
See the Curriculum in Action
Try the demo, then talk to us about how BrytePlay maps to the CAPS topics you teach.
